
I am still thinking about making a front-end for people to look for and download deleted Addons. Garry's Mod Workshop Utility (Easy create, upload.etc) Crowbar (Unpack, Publish, and Pack) - Publish to Workshop via Crowbar (Guide) Alternatively, the guide below describes how to upload addons to the Steam Workshop using Garry's Mod's shipped tools, gmad.exe and gmpublish.exe. How do I stop downloading workshop content in GMOD Here it is: With your. Im storing metadata about every Addon+Version in a MongoDB(yeah its not the best, but i needed a fast migration to dump json from steamwebapi into). Garrys Mod Addon Uploader - A Modding Tool for Garrys Mod. Gmod steam workshop mod Launch Garrys Mod and click Addons in the main. Copy the 10-digit Workshop ID in the URL. (just cat input.gma | lzma -d - > output.gma) Navigate to your gMod Servers collection and look at the address bar. The Images are just stored once, they have the same schema but without the Timestamp.some of the Addon Files(especially the older ones) are GMAD archives, BUT!! theyre layered with LZMA compression.


Im working on a GMAD-Parser (special addon archive file) to generate a fileindex+sha256 hashes for every Addon, to look for dupes.(prob a lot of repacked addons) but its going to take some more time.įile Structure is: (AddonID for example is 1337420) 1/3/420.gma/bin I finally got the initial download of 16TB(207,7K Addons) done(took a few weeks) and now the continuous download and indexing of the workshop is working without supervision.
